Dot Sa'w Out
Award-winning Sci-Fi escape room
with RPG-inspired resource management.

Idea
The gameplay draws inspiration from role-playing games, where each player assumes a specific role with unique abilities and powers, combined with resource management. Set in 2090, after a meteorite catastrophe destroyed the eastern half of Earth. Players are NASA agents investigating a mysterious signal, managing four key resources: Time, Energy, Speed, and Gravity.
Gameplay Design
Designed 6 unique player abilities (TAPs), 4 distinct missions, and 28 riddles for a 2.5-3 hour experience. Each mission is tailored for specific ability combinations. Players use abilities strategically — the Stop Watch freezes time, the Guard provides immunity against Time Guardians, and the Clone duplicates abilities. The narrative culminates in a plot twist where players discover they caused the catastrophe themselves.
Diamond Award for best escape room in Iran. 6,000 players in one year. 1.2B Rials revenue.



Credits
Closing Thoughts
Designing 28 riddles that connect narrative, mechanics, and physical challenges for a 2.5-3 hour experience was the biggest challenge. Each riddle needed a problem statement, clue system, and story connection. The RPG ability system created emergent gameplay where different teams found completely different strategies to complete the same missions.
team
Role
Lead Game Designer
Team
EscapeTalk
Awards
Diamond Award, 3 Festival Prizes
Genre
Sci-Fi / RPG