The Hunter
A cooperative monster-hunting
escape room with unique powers.

Idea
Immersing players in the role of hunters venturing into a world inhabited by monsters. Each player represents a different phylum with unique powers mirroring those of the monsters they encounter. The game emphasizes collaborative gameplay with numerous physical challenges and simple yet enjoyable riddles to balance challenge and enjoyment.
The Hunt Mechanic
Each challenge is encapsulated within a special monster's den containing riddles, a hunt mechanic, and a physical challenge. Players enter the den, their ancient necklace shines for chosen players, they retrieve "Call" dust from the Adonis Tree, companions solve riddles to locate hunt woods, arrange them according to instructions, summon the monster, and find the specific moment to shoot.
One of our top projects in Yazd, a city steeped in history in Iran.



Credits
Closing Thoughts
The Hunt mechanic became the defining feature — creating a loop of exploration, puzzle-solving, and physical confrontation that kept players deeply engaged. Building an entire fictional world with its own lore and creature ecosystem required extensive worldbuilding alongside game design.
team
Role
Lead Game Designer
Team
EscapeTalk
Location
Yazd, Iran
Genre
Fantasy / Cooperative